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For game and virtual production

For game and virtual production

Turn a story world into a governed game-development plan and verified engine work without abandoning canon or project evidence, and let engine previs feed the film pipeline.

Who this is for: game and virtual-production teams who want engine work that is scoped, protected, and traceable back to the story.


The journey

  1. Plan from canon in Game Forge. Game Forge turns a story world into a governed development plan; protected engine mutation keeps changes scoped and reversible. Request Developer Access.

  2. Previs into Auteur Film. Engine previs feeds the unified visual pipeline, so the same project carries from engine to shot. Get founding access.


What stays true across the journey

Canon and evidence stay with the project as it moves from engine to previs to film.


Works with the agent you already use

Bring your own agent. Auteur is an amplification and accountability layer, never a replacement for your harness: Claude Code, Codex, Cursor, Grok, Antigravity, OpenClaw, Hermes, or any spec-compliant MCP client, each at its own published compatibility status. See Integrations.


Honest scope

Game Forge supports Unreal on your own machine. Engine previs into Film is a cross-product path.


Take the next step

For teams who will build against it. Request Developer Access. An application. It starts a conversation with us. Founding seats are limited and offered first come, first served.


Proof

Status source: site_data/product_status_registry.yaml · Claims: GAME-002, GAME-003, GAME-004, GAME-007, FILM-001, FILM-004 · Verified: 2026-08-28.