All ten products. One project moving between them.
Every product is first-class and every one is a door into the same studio. Pick the group that matches the work in front of you. The two chips on each card, how finished the software is and how you can get it today, render from the product status registry, never from this page.
Create is the production line: Story, Prep, Film, and Edit in the order a project actually moves, with Game branching off the same world and characters. Grow is what happens after the work exists: Learning and Launch. Power is the pair that runs the others: Build and Conductor. Everything is Studio, the whole shelf under one project, one authority, and one receipt trail.